﻿using EternalRoad.Client.Properties;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace EternalRoad.Client.Level.Cells
{
    public sealed class GrassCellDefinition : ICellDefinition
    {
        public string Name
        {
            get
            {
               return "Grass";
            }
        }

        public Bitmap Texture
        {
            get
            {
                return Resources.grass_center;
            }
        }

        public ICell GetInstance()
        {
           return new GrassCell();
        }
    }
}
